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Client News

NaturalMotion Tackles the App Store with Backbreaker Football30 Sep

It took less than 24 hours for NaturalMotion to make an impact on the App Store, as Backbreaker Football has already breached the top 50 for all paid games.  The first in-house game from the development juggernaut that produces the animation technologies euphoria, morpheme and endorphin (rapidly adopted in both the  game and movie industries by companies such as Rockstar Games, LucasArts, Disney, THQ, CCP, Bioware), Backbreaker Football offers a mobile football experience that can be rivaled by none.

The game, which utilizes the iPhone/ iPod touch’s accelerometer controls, presents football in full 3D glory.  Backbreaker Football’s amazing replication of bonecrushing tackles is sure to please both pigskin fans and mobile gamers alike.  Directly inspired by a mini-game taken from NaturalMotion’s  Backbreaker (currently in development for Xbox 360 and PLAYSTATION 3),  Backbreaker Football truly brings a console-like experience to the iPhone/ iPod touch.

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As a standalone title, the action and gameplay speak for itself.  Not only is Backbreaker Football an elite application, but its release marks the unique opportunity to showcase aspects of a future console title on an entirely different platform.  The opportunity for NaturalMotion to create both a superior application, as well as officially introduce the world to the powerful gameplay associated with the future Backbreaker console title, serves as a win-win situation for anyone with an iPhone/ iPod touch.

Backbreaker Football

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To view the vicious tackles, you can find a link to the trailer after the break..

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Client News,Speaker Series,TriplePoint Company News & Commentary

Developers Gone Wild! iPhone Gold Rush Uncloaked: Q&A with Rock Ridge Games24 Sep

The iTunes App Store is a booming marketplace, full of opportunity for independent developers. At an Apple press conference earlier this month, Steve Jobs said that over 30 million iPhones and 20 million iPod Touch devices have been sold to date. There are over 100 million customers on iTunes, and they’ve been busy – downloading over 1.8 billion apps since the App Store launched in July 2008. But with over 75,000 apps and counting (more than 21,000 in the game category alone), it’s a sink or swim space. The unique iPhone platform is luring talented designers from top names in the traditional video game development industry – ambitious artists, code-monkeys and entrepreneurs of all shapes and sizes looking to try their hand at a new medium, and take on whatever responsibility necessary – including new shoes they’ll learn to fill along the way.

There are already more than 100,000 third-parties in the iPhone Developer Program, and the App Store marketplace has created a community mindset among many of these smaller independent companies, who are willing to share some of their “secrets” and learn from their competitors to further their cause and to coexist symbiotically, if you will. One such indie developer is Rock Ridge Games. I had a chance to pick the brains of Rock Ridge’s president and VP, Mike Mann and P.J. Snavely, on what it takes to make the transition from licensed, big-budget console game development to the DIY world of iPhone app development – here’s what they had to say…

RRG Western Wind iPhone

Can you give us a little background on Rock Ridge Games and your experience in game development?
Rock Ridge Games was started in April of this year with the goal of developing interesting and fun original  games for the incredible new smartphones hitting the market. There are only two of us (Mike Mann and PJ Snavely) but we’ve got almost 30 years of combined experience in game development, having come from the console side of development. We’ve worked on everything from multi-million dollar licensed sports games to small independent titles for XBLA. The iPhone is our new frontier.

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Industry News,Social Media

Kanye West Hates Gamer People22 Sep

(AP Photo/Jason DeCrow)

(AP Photo/Jason DeCrow)

Last week, the social media world was taken hostage by Kanye West.  Yes, the Chicago-native rapper, music producer, and singer managed to not only become the topic of conversation around water coolers everywhere, but more importantly, Mr. West seized complete control over social networks, and in particular, Twitter.

Whether or not you tuned in to the MTV Video Music Awards (we all know he did), many of you are familiar with the media-sensationalized Kanye tirade in which “The College Dropout” interrupted pop singer  Taylor Swift during her acceptance speech for “Best Female Video.”  What you may not be familiar with is social media explosion that subsequently occurred as a result of Mr. West’s profession of love for Beyonce’s “Single Ladies” video.

I, along with the rest of the TriplePoint team, have spent a good deal of time figuring out the best way to utilize social media to spread client and industry news.  In order to adapt to the changing landscape of media, we “PR folk” are constantly seeking the best methods for distributing such news and having it reach the masses.  Over the last year, Twitter has emerged as a leading source of news information, and the @TriplePoint feed continues to deliver the latest news on not only our clients, but the gaming industry on the whole, as well as other social media trends, insights, etc. From my observations, the opportunity to reach audiences on Twitter was greatly inhibited last week by the eloquent phrase, “I’ma let you finish, but…”

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Client News

geoDefense Swarm…Swarming the App Store!17 Sep

Wow, what a couple of days for David Whatley of Critical Thought Games.

Earlier this year, Whatley launched geoDefense, a retro-styled tower defense game for the iPhone. Due to its brilliantly challenging level design, unassailable game balance, and long-lasting gameplay, geoDefense established a dedicating following and achieved sleeper hit status. His follow-up, geoDefense Swarm, is anything but a sleeper:

As of 11 AM on Thursday the 17th – not three days since it launched – Swarm is sitting pretty at #7 in Top Paid Apps in the US App Store, and #4 in All Games. What does that look like in comparison to the original? Well, here’s a handy chart David just posted on his blog:

Both games are excellent – the early consensus seems to indicate that both Swarm and the original stand on their own as equally excellent titles. So what’s the difference?

Continue reading geoDefense Swarm…Swarming the App Store!.
Client News

GDC Austin Starts September 15th12 Sep

GDC_AustinGDC comes to Austin next week from September 15-18th.

The Game Developers Conference® Austin is focused on connected and online games including virtual worlds, casual games, MMOs, and social networking game play. GDC Austin will also feature two day summits including Game Audio, Game Writers, Independent Games, and the newly introduced iPhone Games Summit.

GDC Austin is an event for industry professionals looking for the business, technical, and visionary tools needed to create the next breakthrough game. Gain in-depth knowledge over four days on topics including digital distribution models, micro transactions that work, and the new rules of free-to-play.

To meet with TriplePoint representative Kate Hancock at the conference, please email khancock [at] triplepointpr [dot] com.

For more information about GDC Austin and to register for the conference, please visit http://www.gdcaustin.com/.

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Industry News

London Games Conference – Early Bird Registration Rate until September 18th11 Sep

LondonGamesConferenceThe inaugural London Games Conference will take place on October 27, 2009, at BAFTA. London Games Conference is officially backed by ELSPA and is part of London Games Festival (LGF09).

Some of the biggest names in the industry, including Sony, Microsoft, Nintendo, Acclaim and Ubisoft, are scheduled to appear at the conference, which will tackle the biggest issues facing publishers and developers today: how to strengthen relationships with their playing customers and how to sell products to them in the years ahead through digital distribution.

Tickets are £229, but an early bird rate of £199 is available until September 18th (next Friday). There are also discounts for ELSPA and Tiga members.

For more details and registration information for the London Games Conference, visit the recent MCV article: http://www.mcvuk.com/features/539/What-is-London-Games-Conference

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Client News

Take It Out Your Pocket and Show It: Pocket God’s a Hit on the iPhone04 Sep

Show it Off

Show it Off

The poet T-Pain once said: “Got money, and you know it, take it out your pocket and show it.”

While Pain was certainly referring to a roll of cash, little did he know that he also had created the perfect metaphor for the viral, word-of-mouth buzz that drives iPhone app sales.

In a recent story on the FinancialTimes.com tech writer Chris Nuttall explored some of the reasons for the resounding success of Pocket God on the iPhone. With sales now well over 1.2 million units, Pocket God is a true blockbuster hit on the nascent platform.

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TriplePoint Company News & Commentary

Giving Away Games for Fun and Profit02 Sep

DDO Unlimited

Since 2008, over 20 Eastern-developed, free-to-play MMO titles have launched in the US, and more will be released before this year is out. The list includes Atlantica Online, Deco Online, Florensia, LaTale, Runes of Magic, and many more. With these titles comes a new way of thinking: free-to-play.

While the Western MMO market has stuck largely with the monthly subscription model, Eastern MMO companies have been successfully giving their games away for years. Instead of relying on every user for payment, they offer in-game perks and items for a small fee (aka: microtransaction) and let users decide how much to spend.

The downside, obviously, is that the revenue stream is somewhat unpredictable. In an interview with Gamasutra, Daniel James of Three Rings revealed that only 10% of Puzzle Pirates players spend money on microtransactions. The upside? Users who do spend money spend an average of $50 per month, significantly more than the average monthly subscription fee. Combine that with reduced development costs, zero packaging costs, and lower barrier to entry for new players, and you have some serious potential.

Considering the number of F2P games that currently coexist in the Asian market, it’s hardly surprising that the microtransaction model can be profitable… but can it truly be competitive in North America?

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Client News

Heir to the Throne of Entertainment Not All About Looks01 Sep

uncanny_valley

This week Activision CEO Bobby Kotick expressed his opinion that gaming will “eclipse” film and television within the next five years by essentially crossing the “uncanny valley,” bringing the emotional connection between humans and computer generated characters full circle. Though graphical processing will continue to improve, the fact is that graphics alone aren’t going to fuel a mass-media takeover. Bridging the uncanny valley may be possible, and it might even happen in the next console generation, but it’s not going to be enough win over the entire film and television audience within the next five years.

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About

TriplePoint is the leading agency serving the interactive entertainment and digital lifestyle industries. We have offices in San Francisco, New York and Los Angeles, and collaborate with partner agencies around the world to provide international service. Founded in 2002 as Kohnke Communications by Erica Kohnke Kain, the agency has grown to be the market leader in public relations, marketing, business development, and product consulting within the games and digital media market. TriplePoint is the partner for those committed to success within the growing interactive entertainment and connected lifestyle segments. Learn more about TriplePoint >

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