Game Journalists Leave Natural Habitat, Spotted AFK. Quote of the night, “Most old games suck” – Stephen Totilo.26 Mar
It’s not uncommon to get a journalist’s perspective – after all, they’re paid to write down their thoughts, feelings and opinions. In the case of most game journalists, their primary task is to let the game-loving public know which titles are worth playing, in what boils down to a glorified “Buy It, Rent It, Skip It” rating scale. But last night on the NYU campus, a few prominent game journalists discussed their craft itself as part of the Game Center lecture series. Stephen Totilo of Kotaku, Leigh Alexander of Gamasutra and Jamin Brophy-Warren of Kill Screen (a new gaming print publication, gasp!) gave their take on a variety of highbrow video game topics like gender, violence and the death of print.








Out in the vast desert of Las Vegas, the Academy of Interactive Arts and Sciences® (AIAS) hosted the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit and the 13th annual Interactive Achievement Awards ceremony, and the TriplePoint team was in attendence. Julia Roether, Joe Ziemer and I joined in the event to learn from video game industry leaders, connect with likeminded individuals…..and enjoy that dry, ultra dehydrating weather that only Las Vegas can provide. Overall, we found that the D.I.C.E. Summit is a can’t miss event with informative and thought-provoking discussions from seasoned industry professionals, and we’ve included some of our key findings from the summit below.









