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TriplePoint PR

The Interactive Agency

The Last 50 Posts

  • TriplePoint Rolls the D.I.C.E. Summit This Year - 4 March 2010 - 0 comments
  • Talking Games Journalism, Twitter, and Bad PR Moves with IGN’s Jessica Chobot - 3 March 2010 - 2 comments
  • Facebook Nixes App Notifications, Social Games Get Email Alert Incentives - 2 March 2010 - 1 comments
  • Bolt’s Pocket God Continues App Store Domination - 1 March 2010 - 0 comments
  • How Bloom Energy Bloomed - 25 February 2010 - 0 comments
  • My hard drive is empty, and I love it – Why the Cloud Makes Sense - 24 February 2010 - 0 comments
  • You’re the (Nexus) One That I Want: Confessions of an iPhone Lover Gone Astray - 19 February 2010 - 0 comments
  • Virtual Goods and The New Digital Retail Revolution - 18 February 2010 - 1 comments
  • Pretty, Pink and Pretty Smart: Computer Engineer Barbie’s Strides Send Girls on the Path to Silicon Valley - 17 February 2010 - 0 comments
  • Social Gold Drives Repeat Purchases of Virtual Goods - 17 February 2010 - 1 comments
  • Social, Casual or Both? PopCap Sells Cows, Gives Away Free Milk - 16 February 2010 - 1 comments
  • Future of Media - 12 February 2010 - 0 comments
  • Superfast Internet is Coming, Thanks to Google - 11 February 2010 - 0 comments
  • Facebook and the Fate of Social Gaming in 2010 - 10 February 2010 - 0 comments
  • True Life: Sorority Girls are Gamers Too! - 8 February 2010 - 2 comments
  • Video Games and the Human Brain - 5 February 2010 - 1 comments
  • TriplePoint Brewnanza: The Hefeweizen and The Brown Ale - 5 February 2010 - 0 comments
  • Virtual Goods Generate 1.6 Billion – New Payments Solutions Make It Even Easier to Purchase Goods - 4 February 2010 - 1 comments
  • Hacker Wars: Understanding Joseph Menn’s Scions of IRC - 4 February 2010 - 0 comments
  • Appanda Makes DIY iPhone Apps Easy, Companies Cash In - 2 February 2010 - 2 comments
  • Crush the Castle: an iPhone App Success Story - 1 February 2010 - 0 comments
  • Sword and Poker, the iPhone and the Addiction to Success - 28 January 2010 - 2 comments
  • Developer Support Is a Bigger Factor in iPad’s Success Than Some May Think - 28 January 2010 - 1 comments
  • N Squared: Netflix & Nintendo’s Wii Team Up - 25 January 2010 - 1 comments
  • Gamescom 2010 Exhibitor Registration Open - 22 January 2010 - 0 comments
  • LEGO Universe CES Crowd Control: Press Reactions - 22 January 2010 - 2 comments
  • Back to the Future: The iPhone Sparks a Resurgence in Classic Games - 21 January 2010 - 1 comments
  • Google’s New Approach on China - 20 January 2010 - 0 comments
  • TriplePoint Brewnanza! #2: The Porter and Belgian Pale Ale - 19 January 2010 - 0 comments
  • “Zero” Marketing is the Best Marketing: Dark Void Zero and Instant Nostalgia [Updated] - 19 January 2010 - 1 comments
  • The Age of Interactive Entertainment - 18 January 2010 - 1 comments
  • How NOT To Do iPhone App PR - 15 January 2010 - 1 comments
  • Zynga Sows Sweet Seeds for Haitian Earthquake Relief - 15 January 2010 - 0 comments
  • 3D: The Future of the Entertainment Industry in 2010? - 14 January 2010 - 1 comments
  • VVVVVV and the Power of PR for Indie Games - 13 January 2010 - 0 comments
  • Late Night Madness, 3D TV and Fist Pumping on Broadcast Television - 12 January 2010 - 0 comments
  • The Decade Gaming Will Tilt (Further) East - 12 January 2010 - 0 comments
  • The Conrad Foundation: Education and Entrepreneurship - 11 January 2010 - 0 comments
  • Google’s Nexus One – Changing the Mobile Gaming Market? - 8 January 2010 - 0 comments
  • Purposeful Wandering: Exploration in Gaming - 8 January 2010 - 0 comments
  • i/o Ventures, a Garden of Seed Stage Companies Coming Soon - 7 January 2010 - 0 comments
  • App Store Continues Rapid Growth with 3 Billion iPhone and iPod Touch App Downloads - 6 January 2010 - 0 comments
  • Facebook Game Dashboard to Change Face of Social Gaming - 5 January 2010 - 0 comments
  • Tech Toys, Santa, and Potatoes: Chatting with Engadget’s Ross Miller - 23 December 2009 - 0 comments
  • Join the Wave: Google’s Not-So-Secret Society - 18 December 2009 - 0 comments
  • Say Social Gamers, You Want a Revolution? Talk to Facebook - 17 December 2009 - 0 comments
  • TriplePoint Brewnanza! #1: The American IPA and Russian Imperial Stout - 16 December 2009 - 0 comments
  • 2009: The App Store Starts Paying More Attention to Female Mobile Gamers - 16 December 2009 - 0 comments
  • Gifted Gamers Give Back this Holiday Season - 16 December 2009 - 0 comments
  • Finding the Mythical Immersive iPhone Game - 14 December 2009 - 0 comments

Monthly Archives

  • March 2010 (4)
  • February 2010 (17)
  • January 2010 (22)
  • December 2009 (16)
  • November 2009 (21)
  • October 2009 (5)
  • September 2009 (9)
  • August 2009 (3)
  • July 2009 (8)
  • June 2009 (6)
  • May 2009 (7)
  • April 2009 (22)
  • March 2009 (10)
  • February 2009 (3)
  • January 2009 (3)
  • December 2008 (2)
  • November 2008 (4)
  • October 2008 (9)

From the Blog

  • TriplePoint Rolls the D.I.C.E. Summit This Year
  • Talking Games Journalism, Twitter, and Bad PR Moves with IGN’s Jessica Chobot
  • Facebook Nixes App Notifications, Social Games Get Email Alert Incentives
  • Bolt’s Pocket God Continues App Store Domination
  • How Bloom Energy Bloomed
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RSS Client Press Releases

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About

TriplePoint is the leading agency serving the interactive entertainment and digital lifestyle industries. We have offices in San Francisco, New York and Los Angeles, and collaborate with partner agencies around the world to provide international service. Founded in 2002 as Kohnke Communications by Erica Kohnke Kain, the agency has grown to be the market leader in public relations, marketing, business development, and product consulting within the games and digital media market. TriplePoint is the partner for those committed to success within the growing interactive entertainment and connected lifestyle segments. Learn more about TriplePoint >

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Call our offices at 415-955-8500 or send us an email at info [at] triplepointpr [dot] com if you are curious about careers, seek information on our clients or to request an interview.

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