• Home
  • Client News
  • About Us
  • Services
  • Our Clients
  • Blog
  • Frisky Mongoose
  • Contact Us
Stay updated on our news

TriplePoint PR

The Interactive Agency

Social Media,TriplePoint Company News & Commentary

By Kate Hancock Defining the Social Media Landscape, Comparatively Speaking

vivaty-fb_via_wired

Vivity Scenes allows users to create a 3-D virtual scene “experience” to embed on any blog, brand or site. Vivaty created services for  Facebook and AIM in May 2008.

To sum up in response to my original question – are social networks (SNs) and virtual worlds (VWs) merging into one medium? In my opinion, not only are they converging, rather social networks are, at the core, just more user-friendly versions of virtual worlds.

The only real differences are user interface (UI), visual presentation, text opposed to graphics/pizzazz, and most of all, the idea of escape from- versus extension of- real life. In other words, either it’s an “escape” – as in an MMOG, where players create an avatar and explore a fictional world and/or storyline, or it’s an “extension” of the real world – as in a social network.

The 2008 VW Report shows that adult and teen VW development numbers are on a steady decline, while kids VWs are more rampant than ever. I firmly believe this is because adults today aren’t generally interested in treading the confusing and often complicated waters of a VW user interface. Our lives are increasingly busy as it is, and most adults don’t have time to build and maintain a “second life”, or for that matter even bother trying to figure out the technology. But we sure as hell have time, and eagerly welcome a SN where we can easily keep up with friends, family, professional colleagues and a million and one other things in-between. I think it’s safe to say that an “extension” must be more important than an “escape” to adults and teens in today’s society…

For example, my mom uses Linked In and Facebook, but (for now at least) would shutter at the thought of roaming around a 2- or 3-D world to interact with friends and colleagues. That said, perhaps a few years from now we’ll see a convergence of the two mediums – once technology enables more user-friendly virtual environments, interaction and tools.

I’m not very efficient at navigating three-dimensional virtual streets with an avatar myself – I get turned around, dizzy, stuck or lost all too often. But if the technology was better and UI less confusing, I probably would be more apt to try (and I think I speak for the general consumer). It’s not even that I really “want” a 3D social network, I’m just saying… when the tech gets to that point of widespread usability, there will be little difference between SN and VW and I’ll probably use it (whatever “it” may be), if it makes my life easier and/or better.

PlayStation Home is Sony's much anticipated community-based service for the PlayStation Network.

PlayStation Home is Sony's much anticipated community-based service for the PS3 Network.

So then, for now the difference between SN & VW all boils down to usability and real life relativity…  Even if it’s animated, two- or three-dimensional, or uses visually represented avatars, if you use it to build and maintain social networks, connections and relationships… if you use your real name and actual identity/personality and interact with offline contacts, then it’s simply a souped-up social network. So let’s just call VWs an “alter life” and SNs a “useful extension of real life.” Perhaps the term VW should be reserved for describing the physical surroundings in online games, environments and worlds, instead of describing any particular type of program or service at all.

That’s just my humble take on things, but next week I’ll quickly run through the “real” definitions to give a factual depiction of the landscape, before delving deeper into the Social Web, aggregation and virtual desktops… Also check back next Friday when I’ll be posting highlights from the #NewMode technology and marketing workshop by LaunchMemphis and Southern Growth Studio.

Share and Bookmark:
  • Twitter
  • Facebook
  • LinkedIn
  • del.icio.us
  • Digg
  • N4G
  • email
  • RSS

Related Posts

  • The Social Web: Redefining the Online Landscape
  • Defining the Social Media Landscape, Literally
  • Defining the Social Media Landscape: Virtual Shift to a Social Web

Comments are closed.


From the Blog

  • Congratulations Jambool – The Future of Virtual Currency at Google with Social Gold
  • PR 101 for Indie Game Developers – Now with Video!
  • 2010 TriplePoint Holiday Showcase, Great Job!
  • Party in the XBLA: The Power and Beauty of Video Game Music
  • Social Game Soapbox: Pop-Ups and News Feed Noise
Subscribe to the TriplePoint Blog by email

Connect with TriplePoint

icon_twitter_01FacebookLinkedInVimeoYouTubeFeedBurner

RSS Client Press Releases

  • » Lowest Prices on the Hottest Games & Halo Reach Savings
  • » in3Depth Announces Completion of First Part of Series B Financing
  • » The Pygmies of Pocket God Land on Verizon Wireless
  • » Shady Puzzles: Super Awesome Compilation Edition Launches Globally for iPhone, iPod touch and iPad
  • » burda:ic Releases Information on AAKbah, LOCO – Land of Chaos Online’s Newest Hero

Flickr

2XLTLR_RealRewards TLR_BITDParker425_08 TLR_BITDParker425_21 TLR_KCMidnightSpecial_07 CES booth photo photo photo

Blog Topics

  • Client News (68)
  • Industry News (77)
    • Analyst Reports (8)
  • TriplePoint Company News & Commentary (112)
    • Social Media (34)
    • Speaker Series (12)

About

TriplePoint is the leading agency serving the interactive entertainment and digital lifestyle industries. We have offices in San Francisco, New York and Los Angeles, and collaborate with partner agencies around the world to provide international service. Founded in 2002 as Kohnke Communications by Erica Kohnke Kain, the agency has grown to be the market leader in public relations, marketing, business development, and product consulting within the games and digital media market. TriplePoint is the partner for those committed to success within the growing interactive entertainment and connected lifestyle segments. Learn more about TriplePoint >

Email or Call today!

Call our offices at 415-955-8500 or send us an email at info [at] triplepointpr [dot] com if you are curious about careers, seek information on our clients or to request an interview.

Copyright © TriplePoint PR