• Home
  • Client News
  • About Us
  • Services
  • Our Clients
  • Blog
  • Frisky Mongoose
  • Craft Beer Services
  • Contact Us
Stay updated on our news

TriplePoint PR

The Interactive Agency

TriplePoint Company News & Commentary

By Eddiemae Jukes Social Gaming Summit – A Brief Lexicon

social-gaming-summit2

Step away from your farm, restaurant or jewels for a few minutes for a quick overview of the Social Gaming Summit through the top terms of the day:

Virality and the “viral loop” – Virality, or the ability of something to grow virally, is a critical factor in the success of a social game. In a few words, the viral loop refers to the cycle of growth created by friends inviting their friends to check something out, and those friends converting and then inviting more of their friends. Virality has the potential to create non-linear growth for a user base, and discounts the customer acquisition cost, so unsurprisingly it came up frequently throughout the event. There were some interesting discussions about the difference between virality designed to be a customer acquisition tool (“mechanical virality”), and virality that emerges from good old fashioned enjoyment of a game, and the resulting word-of-mouth support. In other words, it’s the difference between incentivizing users with in-game rewards for inviting friends to play, versus users loving a game and naturally wanting to encourage their friends to play with them. Are players acquired through mechanical virality valuable? There are many questions here, but it seems that everyone agrees that word of mouth virality lacks the playbook of mechanical virality and is much harder to achieve.

Facebook Connect – Though this is not a new offering, it remains a hot topic. Facebook Connect enables users to take their online identity with them all over the web, onto gaming consoles such as the Xbox 360, and to the iPhone. What does this mean for social game developers? It means that players can interact with games designed for Facebook (a great platform in terms of virality) across multiple platforms – extending and deepening the experience. It’s doubtful that everyone wants their real identity tied to all of their gaming identities, but that’s a discussion for another time…

Social graph – Your ever-expanding network of relationships with friends (and not-quite friends), your “social graph,” enables and defines the social gaming experience. The social graph makes social games fun and enables virality. And it goes both ways: social games can strengthen your social graph by creating new experiences beyond “poking” and staring at photos of your ex-roommate’s cousin’s dog.

Fun – Games should be fun, and more than any design considerations born from number crunching, it is fun that makes people – and their friends – want to play a game. PlayFish CEO Sebastien de Halleux noted that their key metric is whether or not the entire company can’t stop playing a game. This remark was referenced throughout the rest of the conference and served as a great reminder of what games should be all about (fun).

Share and Bookmark:
  • Twitter
  • Facebook
  • LinkedIn
  • del.icio.us
  • Digg
  • N4G
  • email
  • RSS

Related Posts

  • Facebook and the Fate of Social Gaming in 2010
  • Facebook Game Dashboard to Change Face of Social Gaming
  • Game Consoles Go Social or Go Home
blog comments powered by Disqus

From the Blog

  • TriplePoint Rolls the D.I.C.E. Summit This Year
  • Talking Games Journalism, Twitter, and Bad PR Moves with IGN’s Jessica Chobot
  • Facebook Nixes App Notifications, Social Games Get Email Alert Incentives
  • Bolt’s Pocket God Continues App Store Domination
  • How Bloom Energy Bloomed
Subscribe to the TriplePoint Blog by email

Connect with TriplePoint

icon_twitter_01FacebookLinkedInVimeoYouTubeFeedBurner

RSS Client Press Releases

  • » Softkinetic Hires Former Project Natal Executive Producer Mike Nichols
  • » Doodle Jump Soars Above the Competition With 3 Million Paid Downloads
  • » HeroEngine Licensed by enne entertainment for Spanish Language Education Virtual World
  • » SPIL GAMES Revs Up For Second Leap Into Mobile Gaming With Release Of Uphill Rush 2
  • » burda:ic Announces Browser-Based MMO Forsakia: The Lost Clans for alaplaya

Flickr

CES booth photo photo photo photo photo photo photo

Blog Topics

  • Client News (57)
  • Industry News (62)
    • Analyst Reports (8)
  • TriplePoint Company News & Commentary (91)
    • Social Media (29)
    • Speaker Series (9)

About

TriplePoint is the leading agency serving the interactive entertainment and digital lifestyle industries. We have offices in San Francisco, New York and Los Angeles, and collaborate with partner agencies around the world to provide international service. Founded in 2002 as Kohnke Communications by Erica Kohnke Kain, the agency has grown to be the market leader in public relations, marketing, business development, and product consulting within the games and digital media market. TriplePoint is the partner for those committed to success within the growing interactive entertainment and connected lifestyle segments. Learn more about TriplePoint >

Email or Call today!

Call our offices at 415-955-8500 or send us an email at info [at] triplepointpr [dot] com if you are curious about careers, seek information on our clients or to request an interview.

Copyright © TriplePoint PR