• Home
  • Client News
  • About Us
  • Services
  • Our Clients
  • Blog
  • Frisky Mongoose
  • Contact Us
Stay updated on our news

TriplePoint PR

The Interactive Agency

Industry News,TriplePoint Company News & Commentary

By Ben Karl Video Games and the Human Brain

Video games challenge players to solve problems, overcome obstacles and, in many cases, learn. While some argue that games can be extremely effective education tools, researchers have just started to scratch the surface of what actually happens in our brain when we play games.

Cerebral Cortex, a research journal for papers about the study of the cerebral cortex, published a recent report by the University of Pittsburgh’s Kirk Erikson, Assistant Professor of Psychology, about certain regions of the brain that seem to facilitate advanced understanding of interactive media. In other words, Erikson discovered four distinct areas of the brain that might actually make us better at playing video games.

The caudate nucleus, putamen, nucleus accumbens and hippocampus, were all discovered to have an impact on a person’s ability to comprehend and engage interactive digital media. Even more, it was noted that participants with larger nucleus accumbens were noticeably more proficient in the early, learning stage of a game, what we often refer to in the industry as the, “learning curve.” Conversely, those with a larger than average caudate nucleus and putamen were better at adapting to changing strategies within the game. It would seem that while the nucleus accumbens helps the player establish a firm understanding of the overall game world, the caudate nucleus and putamen help the player understand how it evolves and changes with their input.

Here's an image of the brain showing the caudate nucleus (blue), putamen (red), nucleus accumbens (orange spot) and hippocampus (green).

The study is problematic, as Arizona State’s James Gee points out in response, because the internal structure of the brain and external stimuli interact in very complex ways. As Gee points out, ” it is hard to tell whether a set of experiences led to a brain difference (e.g., more reading leading to changes in the brain) or a brain difference led to people wanting, getting, and being better at some experiences (e.g., seeking out reading and liking it more and being better at it).” This kind of brings us back to the nature v. nurture argument, except we’re talking about one’s ability to play video games, rather than the ability to adapt and survive.

If anything, this study shows just how little we actually do know about the cognitive faculties that are engaged during game playing. It’s clear that there is a positive correlation between video game interaction and cognitive development, and if there are scientists out there that want to claim that you have to be smart to play video games, I’m okay with that.

Share and Bookmark:
  • Twitter
  • Facebook
  • LinkedIn
  • del.icio.us
  • Digg
  • N4G
  • email
  • RSS

Related Posts

  • 25 Brain Games from the Social, Mobile and Casual Space
  • Frisky Mongoose: Why Do We Play Social Games?
  • The 2000s: A Forgettable Decade for World Peace, An Unforgettable Decade for Video Games
blog comments powered by Disqus

From the Blog

  • Congratulations Jambool – The Future of Virtual Currency at Google with Social Gold
  • PR 101 for Indie Game Developers – Now with Video!
  • 2010 TriplePoint Holiday Showcase, Great Job!
  • Party in the XBLA: The Power and Beauty of Video Game Music
  • Social Game Soapbox: Pop-Ups and News Feed Noise
Subscribe to the TriplePoint Blog by email

Connect with TriplePoint

icon_twitter_01FacebookLinkedInVimeoYouTubeFeedBurner

RSS Client Press Releases

  • » LEGO® Universe Goes Gold, Celebrates at PAX (Penny Arcade Expo) 2010
  • » COMPANY-WIDE MEMO: Based on Popular Demand, Office Heroes Enhances Employee Benefits Package: Push Notifications, Friend Codes Now Offered
  • » Nyko’s Wand+™ Now Available
  • » Super Happy Fun Fun, Inc. Announces Field & Stream Fishing for iPhone, iPod Touch and iPad
  • » Joymax Announces the Launch of Legend V Plus: Battle Arena for Silkroad Online

Flickr

2XLTLR_RealRewards TLR_BITDParker425_08 TLR_BITDParker425_21 TLR_KCMidnightSpecial_07 CES booth photo photo photo

Blog Topics

  • Client News (68)
  • Industry News (77)
    • Analyst Reports (8)
  • TriplePoint Company News & Commentary (112)
    • Social Media (34)
    • Speaker Series (12)

About

TriplePoint is the leading agency serving the interactive entertainment and digital lifestyle industries. We have offices in San Francisco, New York and Los Angeles, and collaborate with partner agencies around the world to provide international service. Founded in 2002 as Kohnke Communications by Erica Kohnke Kain, the agency has grown to be the market leader in public relations, marketing, business development, and product consulting within the games and digital media market. TriplePoint is the partner for those committed to success within the growing interactive entertainment and connected lifestyle segments. Learn more about TriplePoint >

Email or Call today!

Call our offices at 415-955-8500 or send us an email at info [at] triplepointpr [dot] com if you are curious about careers, seek information on our clients or to request an interview.

Copyright © TriplePoint PR